Blood on the Clocktower: Role ideas.

so i've been having one too many ideas...

Created: Mar 17, 2025

By

~6 min read


I’ve had quite the fixation on Blood on the Clocktower lately - from playing in games to watching others play it. And you know how I get with things I fixate on. I start getting ideas. Thus, welcome to all of these custom roles.

Not saying they should be used — but I think there’s some interesting ones and who knows? Maybe it’ll be fun.

Townsfolk

The biggest category. Honestly, I think it’s because coming up with good balanced roles is easier for the Townsfolk than anyone else.

Roles

Onryō: If killed, the killer also dies. If you’re executed, the nominator also dies.

Bouncer: When executed, someone from the same alignment as the nominator dies.

Astrologist: Each night, you may ask for a ‘reading’. Next day, before nominations, everyone learns information about a random role.

Biologist: Once per game, you may choose someone. If they are poisoned, drunk, mad, or otherwise affected, they become immune. Otherwise, they die.

Paranoid: Every night, pick a player. You are mad that they are evil. If the player is evil, you cannot die during the night.

Party Host: Once per game at night, you can make all Outsiders Drunk until dusk.

The Sword: If Damocles killed today, choose a player that night. On the following day, if they are evil, they are immediately executed, and you learn the Damocles. [+Damocles]

Sacrifice: If someone would be executed, you may publicly claim to be the Sacrifice. They do not die, and you die during the night.

Dancer: Every night, you may choose someone. They cannot act during that night, and learn that you are the Dancer.

Body Double: Every night, pick a player. Until next night, if they would die, you will die instead.

Insomniac: Every night, you learn every time that you were picked by a character during that night.

Doomchosen: After 2 nights, die. Anyone who nominates you gets executed.

Prophecist: Once per game, during the night, predict an event that will happen until the next night. If you do, you learn a random player’s Role, and can do this again.

Renaissance Man: Every night, you have the ability of a random Townsfolk.

High: Every night, you may ask for guidance. You may either receive it, or become mad that someone is evil.

Zephyr: Once per night, you may send a message to another player. It must be 5 words or less.

Nightmare: The first time you are picked by the Demon, the action doesn’t occur and the night immediately ends.

Multifacia: You have three abilities. Each night, a random one activates.

Catalyst: Anyone who targets you during the night may use their ability again.

Party Animal: Every night, pick a player. You know if they are Drunk, or Poisoned. If they are neither, they become Drunk.

Hungover: You have a Townsfolk ability that activates every night. You can only activate it once. It cannot be tampered with.

Warlock: Each night, you learn an ability. Once per game, you may choose to gain it. If you do, learn the cost. You may deny the offer.

Riddler: On Night 1, receive a riddle. Once per game, you may visit the Storyteller to solve your riddle. If you are correct, you may ask for the roles of 3 people.

Censere: You know 3 of the roles currently in play.

Medium: Every night, choose a player. If they die tonight, you learn their role. You know if this information has been tampered with.

Outsiders

Not a lot of these ones - but at the same time, it’s… pretty hard to come up with a simple enough yet negative effect yanno?

Roles

Poltergeist: If killed, that night pick a player. They are drunk until dusk. That night, they will die.

Homunculus: You start believing you’re a role that is already in play.

Freaky: Every night, pick a player. You swap alignments with them. Neither of you learn what your new alignment is.

Normal: Every night, you must pick a player. If they are a Townsfolk, they become a Drunk Normal.

Frontman: You are on the Storyteller’s team. If you are still alive by the end, your team wins. Otherwise, your team loses. You can communicate with the Storyteller.

MacGuffin: One of the players has a MacGuffin. When the game ends, the team of the one holding the MacGuffin wins, unless dead. If you target someone with the MacGuffin, steal it.

Minion

Do I just not like coming up with these? No. Do I find it difficult to make up interesting yet malicious abilities? Yes.

Roles

Calamity: If you are nominated and not executed, that night choose 2 players - they die.

Doppelganger: You think you are a Good role that is already in play. You receive their info as well. If the other player with the role dies, you are mad that you are their role.

Prescript: Once per game, you can make all voting in the next day to be for players to live instead of to die. (If a majority votes, they live. Otherwise, they die.)

Junior: Once per game, during the night, you may pick a Demon. You gain their ability and register as them until dusk.

Demon

Oh these are so fun to come up with. The central malicious force of the game. As long as they don’t absolutely snap the game in half, they’re fair game!

Roles

Damocles: Every night, choose a player - they die. If you kill the Sword in this way, your team wins. [+The Sword]

Exploiter: Every night pick a player. Every time they are nominated, a random player will die tonight. If no nominations happen - that player dies the following night.

Amalgam: You and your minions do not know each other. Every night, pick a player - they die. If they were your minion, you inherit their ability as well. If they weren’t, you register as Good for the following day.

Miasma: Every night, pick a player. They become the Miasma and you die. If the Miasma is executed, their team loses - unless no more Evil remain. The game does not end until no alive Miasma remains.

Fugue: Everyone’s abilities work differently. The same prompts happen to them, but their effects change. Every night, pick a player - they die.

  • For example: The Empath must still get a number between 0 or 2 --- but the number can now mean “number of outsiders” if there are 2 or less.

Avarice: Every night, pick any number of players up to 3. If one, they die. If more, something arbitrary happens to them.

Possessor: Every night, pick a player; they die. If you are nominated, a random alive player becomes Possessor that night, and you become a random Good role. You only register as evil when first becoming Possessor. [No minions]

Apocalypse: All win conditions are removed. On each night, you may look at the Grimoire, and pick a player - they die. If you survive to the final night, you - and only you - win. If you die, all other players win.